Nintendo, the GameCube and Japanese Exclusive Games!

I have always loved Nintendo games. This all started with the first NES that my father gave me as a present. To the latest sleeper-hit console the Wii U. This does not mean that I am blind to the missteps that Nintendo has made in the past. Quite the contrary, in spite of my adoration for the brand; I do not excuse their behavior, and in fact, outright condemn them for clinging to their antiquated (if not foolish) ways at times. Starting from the Virtual Boy, all the way to the terrible naming convention utilized for the Wii U.

During the mid-90s to mid-2000s there was a period which could be called the darkest age for Nintendo. It was at this time in which Nintendo released a new console called the GameCube, it had a fantastic controller design, it looked fun and had the killer app known as Super Smash Brothers Melee. It was a great console, but it had one huge flaw… Nintendo failed to secure a large quantity of third-party exclusives for the GameCube. This meant a constant shortage of games to play, while the PlayStation dominated the market with countless exclusives in their console. You would think at that point, Nintendo would have been throwing money at the third-party developers to sway them in their direction. But, instead they just released their own first-party titles in the hopes that it would be enough to garner the sales they wanted. Sadly, this moment never came for Nintendo. Yet, all was not grim at the Mario factory; it was during this era that many great exclusive games and IPs were born.

The GameCube brought to the world many fantastic games such as: Animal Crossing, Pikmin, Eternal Darkness, Super Mario Sunshine, Mario Kart: Double Dash, Metroid Prime, Naruto Clash of Ninja 2, Harvest Moon Magical Melody, Star Wars Rogue Squadron II: Rogue Leader, Smash Brothers Melee, The Legend of Zelda: Wind Waker/Twilight Princess, and countless others. But, despite all of this Nintendo did not manage to sway the hearts and minds of those players who were needlessly bashing the system. This meant that in spite of their best efforts, Nintendo still came in last in the console race of that particular generation. But, I didn’t care about all of that silly console war nonsense. All I cared about, was playing some awesome games on my GameCube with my friends. What truly made me angry, was the games that Nintendo launched exclusively in Japan without ever considering porting them to the United States.

Games such as: Giftpia, Zoids VS I/II/III, Battle Stadium D.O.N, Naruto Clash of Ninja 4, Doshin the Giant (released in PAL regions as well), Donkey Konga 3, DreamMix TV Fighters, Gundam: The Ace Pilot, Mario Puzzle Collection, Bleach GC, Multiple Shoot-‘em-ups, and other titles which never saw a release over in the west. These (titles) truly made me upset, I am aware that bringing games to the U.S. is not always cost-efficient, and Nintendo has obligations to the shareholders (and employees) which forbid them from acting against their best interest (something that can happen if they start porting games that are completely unsuccessful). But, Nintendo has had a really good streak with some of these niche titles, who would have guessed that Animal Crossing would have become the titan it currently is? The west has spoken, and it has stated that these games are genuinely fun. Nintendo should have taken a bigger risk with their games in this era, but instead they decided to remain in their spot (dead last). This is something which will always upset me about Nintendo. It’s unavoidable though, at the end of the day all that matters to a corporation is the bottom line.

Despite all of this, ever since I moved to Japan; obtaining these games has been a piece of cake for me. I have amassed a small collection of games which only came out in Japan. I will be discussing some of these games, along with my opinion on their gameplay, fun factor, play-ability in spite of the language barrier. I will not be reviewing these games; these are simply first impressions for games that we should have at least gotten a chance to try.
For reference here is a picture of my Japanese Games (not all of them were exclusives):

Japanese games


Amiibo, and the Pursuit of Goals!

I finally completed my Super Smash Brothers Amiibo collection! It took me a year and a move across the world, but I finally succeeded in getting all the currently available characters, plus a few others. When I opened my presents up this Christmas, it turned out that my wife had purchased the last remaining few. So I quickly arranged them and took pictures in order to share my (small) achievement with the internet/fellow collectors. I quickly realized that this had been a grave mistake.

I want to clarify that, it was not a mistake to have collected the Amiibo. What was a mistake was giving more credit to the internet in regards to their reaction. The people in Reddit for the most part were supportive, and cheerful about the success in the collection. A few of them shared their own stories and collections, which were equally as impressive, others, however were not as “kind”. If you read the comments in the link found below this paragraph, then you’ll quickly understand why I believe it was a mistake to have shared the pictures.

I wasn’t quite sure how to take it personally, since I’m proud of the effort that was put forth in collecting these figurines, regardless of others. But, it never ceases to amaze me. It often appears that the internet has a limitless capacity to shit over the things that make other individuals happy. The internet will spill copious amounts of bile, in order to demotivate others from being happy/proud. This shouldn’t be the way we are, but it seems that as long as the GIFT exists, people will use the anonymity provided by the web, in order to spread animosity. It doesn’t matter whether their words are taken seriously or not, the point is that by commenting negatively on what you’ve achieved they felt superior, and that is fine if it’s what makes them happy. But, don’t let this negativity define you as a person. Don’t let the words of others define what ultimately makes you a better individual.

The reason, why I write this is because I want everyone to remember that regardless of what anyone says or writes you should remember the reason why you pursued an objective. This objective could be anything, from the smallest personal achievement or something that will change the world. One small achievement can be the door to greater ones in your future, and I believe that by completing the goals which we set for ourselves, we slowly learn the importance of dedication. This is because as human beings, we like the feeling of immediate gratification; however, this is not often attainable. Instead of pursuing goals which take vast amounts of effort in order to yield rewards; we seek activities which give us instant gratification even if it’s of lesser value than larger more difficult goals.

To collect these “toys” it took me 2 long years of hunting at different stores, waiting in line for pre-orders, and moving to Japan in order to complete it. It’s no wonder I’m going to be proud of it because I was able to see it through to the end. It might not be important to anyone else, but to me it has a deeper meaning. It represents the potential amount of tenacity that I can have when I put my best foot forward. Thanks to the efforts that were placed on collecting these, I have shown myself that I am indeed capable of seeing things through to the end.

This was something that had weighed heavily on my mind, for a long time. I always felt like most of the things I begin are never finished. But, thanks to this collection; I have shown myself, that goals can be achieved if you’re willing to put the actual time and effort into execution. So don’t let the words of others on the internet bring you down, people will try to bring you to their level countless times, but you have to stick through with your goals. Criticism is fine if it’s constructive, I have gotten bashed countless times for my grammatical errors in this blog (but, they have no idea; how much I appreciate the bashing since it motivates me to improve), and, yet I continue to write in it. The world shall never be a kinder place, but we can make it better for ourselves if we actually strive for that goal. Success is never easy, so make sure that you remember the steps you took in order to achieve it.

The Animal Crossing Happy Home Designer Turnabout Success

Animal Crossing is a series of games known for disregarding many of the established criteria in video games. This series has no particular ending, set objective (aside from whatever you choose to pursue), or even antagonist (unless you count Tom Nook, but according to some he is only severely misunderstood). I had my start on this series back in 2002 when Animal Crossing: Population Growing released on the Gamecube during September, and needless to say I was hooked. The freedom I enjoyed in this game was different to the one experienced in many games before Animal Crossing had existed, but that gave it a very unique feeling. Of course, as with many other gamers who purchased the game, I had my doubts on whether this quirky Japanese title would sell enough copies to warrant a continuation of the series. This fear was justified by the fact that this was the year when Vice City became the top dog in gaming.

Violent games were everywhere during that generation of games, and then there was Animal Crossing. An adorable game where you fished, caught insects, collected fossils, mailed letters to your animal friends, spoke to those same animal friends, and in general just spent time getting chased by bees while trying to make money for your house. The series defied those concerns by actually becoming one of the Gamecube’s system top sellers. Animal Crossing actually sold nearly 2 million copies, and ensured itself a healthy string of sequels which continue to this day. But, fears arose during this years E3 presentation when it was announced that 2 games in the animal crossing series were coming out, and neither were the much hoped for New Leaf version for the Wii U. Instead, gamers received the announcement of Animal Crossing: Happy Home Designer, and Amiibo Festival which (perhaps due to the underwhelming reaction of the overall E3 presentation) were met with mixed reactions. A lot of fans of the series were not sure what to make of the game, and the other half were frankly pretty excited. However, once again Animal Crossing shows us how it is truly the Rocky Balboa of gaming by managing to once again beat all odds with AC:HHD.

Animal Crossing Happy Home Designer has been out in Japan for almost 2 months and has already sold 1.2 million copies in that country. I will be the first to admit that if you read one of my first articles in this blog regarding the E3 presentation; you will notice that I had very little (if none at all) faith in this game. Yet, I have been pleasantly surprised by the success and positive reactions that the gaming community in Japan has had to this new itineration  in the Animal Crossing series.  It is amazing to see the weight that this series now carries in the video game world, and Animal Crossing has literally carved its own niche in the gaming world through sheer willpower. Nintendo was right in placing their bets on this series (something very surprising considering the rate of games that never leave Japan). But, does this mean that I changed my mind/opinion in regards to Happy Home Designer? Not at all actually, quite the opposite.

I will not buy Animal Crossing Happy Home Designer when it releases tomorrow, nor am I excited at all for this game. I do have some newfound respect for the IP in general, but reading some of the reviews and seeing the trailers pretty much confirmed that this game is not the Animal Crossing for me. I admit that it has defied my expectations and will probably sell a decent if not vast amount of copies when it is released on the west, but if I wanted to design homes for other creatures to live with then Sims 3 or 4 will provide much more freedom in this regard. Simply put, while the Animal Crossing main series has carved its own special place in the gaming world due to its particular premise, games like Happy Home Designer don’t feel as unique for me. I have been playing simulations for years and as such The Sims series has been my go to place for this type of genre (the designing and building type of game). I’ll be missing out for sure, but don’t worry about me at all.

I’ll be right here raising a glass for those comrades who are at home enjoying their copies, decorating their villagers houses, and torturing the ones they don’t like. I am proud to congratulate Animal Crossing Happy Home Designer in its achievements, and will apologize for doubting its namesake. I’m going to sit back and wait for the next game in the main series until then; though I should have known better than to doubt the power of AC (get it?).  Nintendo, you might screw things up as much as you achieve success, but you have defied my expectations once more, and Iwata I hope you are resting in peace (I know it took me a while to say my good-bye).



I had to say this game really surprised me. I’m happy to see the ability that Animal Crossing has to bring gamers together and despite not partaking in this game it’s a good thing to see spin-offs that aren’t Mario.


Pictures belong to their respective owners and this blog is copyright to the owner.

The Hidden Dark Side Of Pokémon

Ah, Pokémon, one of Nintendo’s most popular series, it has been recognized as the flagship games of the handheld consoles. Initially coming out in Japan during the year 1996 it was the product of one Satoshi Tajiri, and the main character we call Red is actually named after him. Pokémon in those days was a much simpler game consisting of taking a team of Alakazam’s and Mewtwo to beat up all of your friends with your leet psychic team. It has also been aptly described as cockfighting meets Charles Darwin. Nowadays, Pokémon has evolved to a point where it has taught us many valuable life lessons such as:

Speaks for itself
Speaks for itself
Eugenics are Important
Eugenics are Important
Abandoning newborns is easy.
Abandoning newborns is easy.
and Sex Slavery is all right as long as it's a Ditto
and Sex Slavery is all right as long as it’s a Ditto
Cat's and Whales produce viable offsprings
Cat’s and Whales produce viable offspring

Truly without all of these important lessons, we’d all be lost and misguided. This particular side was born during the height of popularity during the late 90’s in which Pokémon seemed to be the only thing in children’s minds at the time. I was only 10 years old when it happened, but it made me realize that Pokémon was truly evil. However, I did not stop playing the game for it had long since held me in its occult grasp, and as well all know… The longer you peer into the darkness, the more you risk becoming a part of it. After all, who are we, if not what we are when alone in the dark? Pokémon was clearly made with the intent of turning children into Satanist. At least according to Club 36, which had an interview explaining how evil it was all along:

It doesn’t stop there though, throughout its history Pokémon has been the perpetrator of many heinous crimes like for example:

It's a trap!
It’s a trap!

The list goes on indefinitely, but what’s important to take from this is that for a series that is filled with such cute imagery like for example:

The faces of EVIL!!!!!
The faces of EVIL!!!!!

It is truly filled to the brim with dark ideals designed to corrupt our youths. Pokémon has slowly been moving our sweet children away from Christianity (which is the only real religion, and all others are false!!!!), and into the Church of Helix. This is a church where children worship a creature that rose from the dead on the 11th day of anarchy, similar to Jesus Christ. This church also tries to instill the values of anarchy in contrast to our great democratic nation of America, thus forcing children to only look out for themselves in a way not much different from capitalism. Pokémon could not be any more blatantly a tool of the devil. But, it becomes worse if we realize that Pokémon is teaching children that they can simply abandon their responsibilities in akin to abortion.

You heard me right, Pokémon is teaching kids that abortion is a completely legitimate course of action even after the third trimester has been completed. You see Pokémon has breeding mechanics which allow players to have their pocket monsters produce eggs. These eggs are hatched after minutes of traveling, and bonding with them down the same route in a repetitive fashion. The Pokémon inside are later tested to see if their Internal Values are actually the highest they can be. If the monster doesn’t meet the criteria that its parent (or trainer) was looking for it is then promptly abandoned in the woods with no regards to the infants safety. It is as if Pokémon was trying to tell our children that they are not responsible for the fruits that God has blessed them with. It is an abomination in the eyes of our Lord.

Influx of pokemon babies
That kid was never seen again!

Videogames are obviously the reason for our teenage pregnancy, and abortion rates.  The ever increasing rates in violence. The decline in Christians of this once proud nation under God. But, let’s not forget that they are also responsible for such atrocities like, the Hindenburg disaster, global warming, Hannah Montana, The Titanic sinking, and boy-bands corrupting our youths.  The world would obviously be a much better place if Pokémon had not been created in the first place. For that matter, the world would have been a much better place if videogames had not existed in the first place. Videogames like Minecraft where children are distracted from the truly important things such as reading the bible, and instead focus on learning unimportant skills such as creativity, artistic expression, or the worst one of all: mathematical problem solving through the use of redstone circuitry (which has been associated with alchemy, another tool of the devil).

Wake up people, videogames are taking away your children from you, and turning them to cult worshiping heathens. If we do not stop them now, then they will be lost to us forever. We must rise in arms against the culprits, Nintendo obviously has designed this to enslave the minds of those who deepen their pockets. They are the true antichrist! It’s not Obama, turns out it was never the President of the United States. It was always Nintendo that was pulling the strings of manipulation. It is the time to rise again under a single banner for the freedom of the minds of children everywhere. Let us shine the light of God towards the dark side of Pokémon!!!

All images belong to their respective creators. The only contents that are copyrighted to the writer is the blog itself.  Feel free to like, enjoy share this article with those who might enjoy it. If you want please feel free to leave a comment and I will do my best to answer. I had a lot of fun writing this article and I hope you guys enjoy it too.